Larian Studios Explains Its Application of AI Tools for Next Divinity
The studio behind popular RPGs like Baldur's Gate 3 and Divinity: Original Sin has recently teased its new project, sparking immense anticipation within the gaming community. However, follow-up remarks from the studio's co-founder have added clarity to the conversation, addressing the studio's approach toward machine learning.
AI as a Creative Assistant, Not a Substitute
In a latest clarification, Larian's director outlined that the company is utilizing AI technology for specific ancillary purposes. These involve enhancing pitch decks, producing initial visual ideas, and writing temporary text.
Notably, Vincke stressed that the final assets in the game will be authored solely by human artists. "Our team is creating all the content in-house," he said.
Our studio is continuously growing our pool of concept artists and are busily putting together dedicated writer rooms.
Since visual development is being particularly mentioned — we presently have twenty-three visual developers and have positions available for additional talent.
Each initiative we do is incremental and focused on having people spend greater focus on making content.
Any AI system applied correctly is supplementary to a artist's process, never a stand-in for their skill.
Addressing Concerns and Clarifying the Vision
The revelation of employing this technology initially generated unease among portions of the player base. In response, Vincke provided further elaboration on online platforms.
"Our team utilizes these tools to gather inspiration, in the same way we use Google and reference books," he wrote. "In the very early brainstorming phase we use it as a basic framework for layout which we then substitute with authentic concept art."
He noted, "Larian brings on artists for their creative vision, not for their willingness to execute what a machine suggests."
Focused Uses for Machine Learning
Vincke had earlier broken down the team's targeted approach to machine learning, categorizing its use into three main pillars:
- Streamlining Repetitive Work: This encompasses motion capture cleaning, voice editing, and Larian-specific work like adapting animations for different models.
- Accelerated Iteration: Using systems to speedily create basic mock-ups of mechanics to test concepts ahead of complete implementation.
- Long-Term Aspirations: Researching how machine learning could one day facilitate new forms of player agency, specifically in simulating player-driven narratives in a complex RPG.
He explicitly affirmed that central narrative disciplines — including music composition — are are absolutely not areas where the studio is reducing human input. In fact, Larian is expanding its staff in these precise roles.
"Larian is not shipping a game with AI-generated content, and we are certainly not looking at trimming down staff to swap them out with AI," Vincke summarized.